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university · Artificial intelligence · Nov 2016 — Jun 2017

pyTGF

Tile Game Framework

UMons, Mons

pyTGF

Made as part of my Master's thesis at the University of Mons. The goal was to rapidly prototype tile-based games and their AIs, designed to generate data from the games' execution — data then usable to train neural networks to play the games.

Technologies: Python, Keras (deep learning) and PyCharm.

Source code and thesis: github.com/Angeall/pyTGF.